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So as the original team finished GTA 2, we formed a new team around the development of GTA 3." We did some prototypes on the Dreamcast, and through that, got the greenlight to start GTA 3. The original team (who'd worked on GTA and GTA 2) had tried pushing the camera behind the car a little in some tests for GTA 2, but there were a few of us who were really excited by the possibilities of freely modeling a world that would stream in as needed and moving the camera right into it.
#MERIT GTA S SERIES#
"Sam (Houser, Founder of Rockstar Games) was always keen to see the Grand Theft Auto series move to 3D, but there wasn't a plan as much as a desire.
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We just made what we thought was a good game, we poured our heart and soul into it as a group and so it was incredibly rewarding to see the response from players." We had a fairly subdued E3 before release and that was hard, though it gave us some fuel to push the game further. "But there is never any way to know how others will feel. "We were making the game we had always wanted to play we took the earlier GTA's as a guide, but we just ran with things, excited by the possibilities and iterating organically as we played and felt things evolve," says Garbut. Those things were there too, but at its heart it was freedom that felt exhilarating." "It felt new – there was a level of immersion in the world that felt like it happened around you rather than for you, like you could just have fun in, without following a path defined by missions or story.
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"I remember knowing it was something we thought was cool – I remember enjoying just messing about in our world and interacting with the ambient world and the cops," says Aaron Garbut, the head of development and co-studio head at Rockstar North who's worked on every Grand Theft Auto since the series' inception. GTA 3, though, was the game that pistol whipped them back to their screens on account of its variety, scale and possibility – that this world was real, ripe for exploring and manipulatable to their every whim. At 15 years old, at a time when gaming was still viewed by many as niche, my core circle of friends had begun turning their heads away from consoles and control pads, and towards teenage indulgence. It's been 20 years since that exchange, and 20 years since Grand Theft Auto 3 changed the landscape of open world video games.